HavØrn

Adding brand value by providing an e-commerce site for high-end sports apparel with an integrated learning platform about outdoor activity.

Project Type
E-commerce, bespoke content & e-learning
Scope
UX Research, branding concept and product design
Duration
3 months
Problem

A growing number of outdoor enthusiasts seek new gears and knowledge from trusted purveyers.

The number of participants interested in and engaging in outdoor activities has increased in recent years. More inexperienced hikers and climbers without proper equipment and clothings are getting injured across the United States. Buying on multi-brand websites allows them to get the best prices, however customers new to the sport need a proper channel where they can gain understanding about the sport, proper gear, safety and outdoor communities. A single-brand apparel website also needs to captivate long-term loyalty of their customers who may find their passion in the sport.

opportunity

Creating brand equity

By providing an e-commerce site with bespoke learning content about outdoor activities and environment, we believe users find the knowledge useful, and consider brand to be trustworthy purveyers of outdoor sports. It would give the brand a chance to establish a close emotional association with customers, nurture their loyalty, and increase competitive edge in the market.

Market Research

Trend 1

Dramatic increase of people participating in outdoor individual activities and home exercise with digital instructions.

A report by McKinsey & Company* states that the growth of the digital fitness community is one of the key trends in the sporting goods industry. Hiking trail app Alltrail saw a drastic increase of people logging in to record their hikes in 2020.

WFSGI + McKinsey & Company Sporting Good Survey October 2021

Trend 2

Popularity of home exercise with digital instructions is here to stay. The hybridization with traditional activities will affect e-commerce.

Trend 3

Surge of new hikers and climbers increased numbers of accidents. Overconfidence and lack of proper education is leading to accidents.

User Research

Survey

A Survey was sent to members of a well-established climbing group residing in Northeast region (RI, CT, MA, NY, NJ). The age of 28 participants ranged from 20s to over 60s, many volunteered in-depth follow up comments in person.

Insight 1

Strong loyalty to sport-specific brand, but they shop at discount stores.

The participants demonstrated strong brand loyalty to Black Diamond Black Diamond and Patagonia, two brands originally founded by an accomplished climber, Yvon Chouinard.

Climbers and hikers were attracted to brands that are distinctive and specialize in purpose-built products for climbing and hiking. They visit brand websites to check specifications but ultimately want to try them out in person.

Insight 2

Users look for technical knowledge on brand websites.

They also visit brand websites to gain techinical knowledge: Black Diamond Story and Petzl Tips stood out among many sites mentioned. Patagonia Activism attracted a mix of climbers and non-climbers. 7 out of 28 people said they never visited these sites.

Insight 3

Strong interest in self-improvement, safety and gears as well as sustainability.

Brand Concept

Creation of A Fictional Brand

Havørn represents the aggregate of possibilities for many foreign brands striving in the U.S. market. Survey participants demonstrated strong loyalty to the brands founded by the leading figures in the sport. It is important to tell the story - with the images that entice an adventure, and characters with whom customers identify themselves.

Brand Image

The brand identity came to me while searching for images of climbers in the mountains. Quiet fjords seem so isolated yet inviting to those who seek an adventure. The gradation of dark water and the soft northern light seem a perfect color scheme for the brand.

User Personas

From the survey I have narrowed down to two types of user personas. Ashley, the architype “Seeker”, represents the group of young indivusuals just getting into the sports and may have strong social motivations. There’s an opportunity to nurture her brand loyalty through introducing new gears and clothings though teaching how the products are supposed to be used.

Mark, the architype “Expert”, may already have a set of gears and clothings; however, he is very keen on keeping up with new technologies and products. He shares those information he found with others including Seekers. Seekers may find Experts as source of information and mentorship. As such, both types of personas are integral to the brand growth.

Final Product

Shop

E-commerce Section

Shop section follow the standard e-commerce structure. Home page is a collection of featured products, promotions and the product cards with featured items. The mega menu allows user to navigate to the sections catogorized by sexes and type of sports.

Learn

Explore : Virtual Courses

Explore section contains events, courses and stories. The users should be able to browse through the main page, or chose the interested sports using the mega menu. In this example, the course is consists of several chapters and the users should be able to read and watch videos. The course progress can be stored in the account, so they can review it later.

Experience

Explore: Events Reservation

Events page has collections of in-person and virtual events that users can attend. They have workshops, lectures, screenings etc. The events can be reserved and pay on the website.

Prototypes

User Testing

Testing procedure

14 randomly selected participants took an online usability test.

  • Get women's Fjord Alpine Jacket, Size Small and added to the cart.
  • Find the Alex Johnson's in-store talk event from the Event page.
  • Buy the tickets for the event.
  • Ashley wants to learn about climbing outdoor. Find the resources for her.
  • Find "Intro duction to Multi-Pitch Trad Climbing.

Summary

Many participants responded positively to the design. Some mentioned that they really like the style and aesthetics. Most people try to use search features rather than going through the menu options. This led to a low success rate in getting to the specified product. I was initially more concerned if they could get to the non shopping content, however most participants succeed relatively in ease. There was some confusion on buttons, which was revised at the end. There were other minor changes made on card designs and font sizes.

What users said...

"Very thorough and well organized."

Success
"Great, beautiful UI."
"Interesting content."
"Very thorough and well organized."
Confusions
"Too many different buttons."
"Search function did not work."
"Too much information on the homepage."
Suggestions
"CTA should be for shopping"
"If the site is for learning, why not having more content on homepage instead of Shopping"
"Indicate the number of reviews the product received on preview images."

Future Considerations

If I were to further develop this project, it would be interesting to incorporate some other features: such as, AI feature selecting products based on users previous browsing history in Explore section. Another idea is to integrate forum where users can connect to other like minded users, search hiking routes and travel ideas.